
- #Scrap mechanic all mods 64 Bit#
- #Scrap mechanic all mods mod#
- #Scrap mechanic all mods mods#
- #Scrap mechanic all mods Pc#
lol building training simulator, just build lol! Meta Ranking – Different Layers.

Yes, I used Battlelog to find out what the guns looked like. Search and collect all of the details to create a perfect realistic weapon. Chop off heads, paint the walls with blood, and raid others’ castles. This civilization-style world-building game is brought to you from the stables of the indie game studio Midjiwan. It is perfect for adults who love to paint and color by number. In theory, there could be only one meta, but with time the definition changed and simply means the best. Yakuza is an action-adventure series that incorporates some beat 'em up elements. Although Skippy is a popular choice for Best Pistol, it's limited by the inconvenience of switching modes after 50 kills. The Fat Man is one of the strongest and most available explosive heavy weapons in the Mojave Wasteland. Cyno is a new Electro 5-star Polearm making their way to Genshin Impact. In most of the games, you play as Kiryu, who is one of the most Games with weapon building systems? Astroneer Scrap Mechanic Gun Builder as you guessed lets you find out by creating a series of iconic weapons using their individual components.
#Scrap mechanic all mods Pc#
PC and mobile game about building airplanes.

#Scrap mechanic all mods mod#
There's a test mod included in this repo.

returns the description.json of a mod as a table. If your mod contains such an integer, you have to convert it back yourself.
#Scrap mechanic all mods 64 Bit#
Note: Due to sm.json.open crashing when it tries to load a 64 bit integer, all integers that require more than 32 bits are stored as strings. Loading a database stores all entries into a dictionary with the localId of a mod as key. name )Įnd - Make sure to unload the databases after you're done using them, they take up quite a bit of memory getAllInstalledMods() - Returns an array of localIds (UUIDs, strings) - Do something with the localIds for _, localId in ipairs(loadedMods) do - Get the name of the mod found it's description.json print( ModDatabase.
#Scrap mechanic all mods mods#
getAllLoadedMods() - Returns an array of localIds (UUIDs, strings) -] - Getting all installed mods local installedMods = ModDatabase.

Getting all loaded mods local loadedMods = ModDatabase. Everything works both server-side and client-side function ModDatabaseTest.doDatabaseStuff( self )
